🃏What Is Patience?
Patience is the traditional name for any card game designed for a single player. The word comes from the French la patience, a nod to the unhurried, contemplative quality these games demand. You lay out cards, study the position, and work methodically toward a goal — usually sorting all cards into ordered foundation piles.
The term has been in use since at least the late 18th century, when patience games first appeared in written records across France, Germany, and Scandinavia. For most of their history, these games were simply called “patience” everywhere. The word “solitaire” only gained dominance in North America, where French card-game terminology was filtered through a different cultural lens.
Today, the terms are functionally interchangeable. When someone in London says they're “playing patience,” they mean the same thing as someone in New York “playing solitaire.” The games, the rules, and the strategy are identical — only the label differs.
What makes patience distinct from other card games is the solo format. There's no opponent, no bluffing, no hidden information (in most variants). It's you against the deck. The challenge is part logic puzzle, part probability management, and part sheer stubbornness. The name “patience” captures that perfectly.
🌍Patience vs Solitaire: What's the Difference?
The short answer: nothing. Patience and solitaire are different names for the same category of games. But the naming split tells an interesting story about how language diverges across oceans.
| Country / Region | Common Name | Etymology |
|---|---|---|
| United States, Canada | Solitaire | French solitaire (“solitary, alone”) |
| United Kingdom, Ireland | Patience | French la patience(“patience, endurance”) |
| France | Patience / Réussite | Réussite = “success, outcome” |
| Germany, Austria | Patience | Borrowed directly from French |
| Norway, Sweden, Denmark | Kabal | From “Kabbala” — secret knowledge / divination |
| Spain, Latin America | Solitario | Spanish for “solitary” |
| Italy | Solitario | Italian for “solitary” |
| Poland | Pasjans | Polonized form of patience |
| Russia | Пасьянс (Pasyans) | Also derived from French patience |
There's one wrinkle worth noting: in British English, “solitaire” traditionally refers to the peg-jumping board game (also called “peg solitaire”), not card games. So if you ask a Brit to play solitaire, you might end up with a marble board instead of a deck of cards. This is partly why the British stuck with “patience” for card games — the word “solitaire” was already taken.
The American usage won the global branding war, largely thanks to Microsoft. When Windows 3.0 shipped with a card game called “Solitaire” in 1990, it cemented that name for an entire generation of computer users worldwide. But in everyday British, Australian, and European speech, patience remains the natural word.
♠Types of Patience Games
Patience games number in the hundreds, but most fall into a handful of recognizable families based on their mechanics. Here are the major categories, with playable examples from our collection.
Open Games (All Cards Visible)
In open patience games, every card is face-up from the start. There's no luck after the deal — you have complete information, and winning depends entirely on your decisions. These are the most skill-intensive patience games.
- FreeCell — The gold standard. Four free cells, alternating-color building, 99%+ win rate for skilled players.
- Baker's Game — FreeCell's ancestor. Same layout, but you build by suit instead of alternating color. Much harder.
- Eight Off — Eight free cells, suit-only building. More holding space but stricter rules.
- Beleaguered Castle — No free cells at all. Aces start on foundations. Pure planning.
- Seahaven Towers — Ten columns, four cells. Only Kings fill empty columns.
Closed Games (Hidden Cards)
Closed patience games deal some cards face-down. You reveal them as you play, which adds an element of uncertainty and luck. These are generally more accessible for casual players.
- Klondike — The world's most famous patience game. The one Microsoft called “Solitaire.” Cascade of face-down cards with a stock pile.
- Canfield — A casino-originated patience game with a reserve pile and wrapping builds. Tough to win.
- Yukon — Similar to Klondike but with no stock pile. You can move groups of cards regardless of sequence.
Half-Open Games
Half-open games mix visible and hidden cards. You can see some of the layout but must uncover the rest through play. These offer a middle ground between pure skill and managed uncertainty.
- Spider Solitaire — Two decks, ten columns, same-suit sequence building. Available in 1, 2, or 4 suits.
- Scorpion — Like Spider but you can move any face-up card along with everything on top of it. Wilder and more tactical.
- Forty Thieves — Two decks, ten columns, single-card moves only. Notoriously difficult.
Matching & Elimination Games
Instead of building ordered sequences, these patience games ask you to pair or remove cards from the layout. They tend to be quicker and more intuitive.
- Pyramid — Remove pairs of cards that add up to 13. Kings are removed alone.
- Monte Carlo — Remove adjacent pairs of matching rank from a 5×5 grid.
- Clock — Cards arranged in a clock face. Place each card at its correct “hour.” Pure luck — no decisions.
- Golf — Remove cards one rank above or below the waste pile card. Fast and satisfying.
- TriPeaks — Golf's cousin with a pyramid layout. Chain long runs for bonus points.
- Aces Up — Discard lower cards of the same suit until only Aces remain.
Building & Sequencing Games
These patience games emphasize unusual building rules or unconventional layouts that set them apart from the standard tableau-and-foundation structure.
- Calculation — Build foundations by +1, +2, +3, and +4. Requires mental arithmetic and careful waste-pile management. Deeply strategic.
- Accordion — A single row of cards. Stack left when rank or suit matches. Compress the row into one pile to win.
- La Belle Lucie — Eighteen fans of three cards. Two redeals. Elegant and unforgiving.
- Flower Garden — Six columns plus a “bouquet” of reserve cards you can play at any time.
- Cruel — Twelve piles with periodic redeals that preserve pile order. Planning across redeals is key.
- Gaps (Montana) — Arrange cards in four rows by sliding them into gaps. Spatial puzzle meets patience.
📜A Brief History of Patience
The exact origin of patience games is murky, but the earliest written references appear in northern Europe around the 1780s. A German game anthology from 1783 describes a form of patience, and Swedish sources from the same era mention kabal-laying. The games likely evolved from fortune-telling layouts — you'd deal cards and interpret whether the game “came out” as a prediction of future events.
The Napoleonic legend is too good to fact-check. The story goes that Napoleon Bonaparte played patience obsessively during his exile on St. Helena (1815–1821), and several games bear his name. Whether he actually invented any of them is doubtful, but the association stuck. “Napoleon's Tomb” and “Napoleon at St. Helena” (now called Forty Thieves) remain popular today.
Patience reached peak cultural status in Victorian England. Lady Adelaide Cadogan published Illustrated Games of Patience in 1870, one of the first comprehensive rule books, and patience became a staple of respectable domestic entertainment. It was considered an appropriate pastime for women — intellectually engaging but not dangerously competitive. By the late 19th century, patience was being played in parlors and clubs across Europe and America.
The computer revolution transformed patience from a physical pastime into a digital phenomenon. Microsoft included Klondike in Windows 3.0 (1990) partly to teach mouse skills to users unfamiliar with graphical interfaces — dragging and dropping cards was intuitive training. It worked spectacularly well, and “Solitaire” became the most-played computer game in history. FreeCell followed in Windows 95, and Spider came with Windows XP.
Today, patience games are played billions of times per year across phones, tablets, and browsers. The core appeal hasn't changed since the 18th century: they're absorbing, self-paced, and endlessly replayable. The deck shuffles differently every time.
⭐Most Popular Patience Games
Out of hundreds of patience variants, these ten have stood the test of time. Each one offers a genuinely different experience.
- Klondike — The default. Seven columns, a stock pile, alternating-color building. Roughly 80% of deals are theoretically winnable, but the average player wins about 30% because of hidden information.
- FreeCell — All cards visible, four holding cells. Over 99.99% of deals are solvable. Only one deal in the original 32,000 is provably unsolvable. The thinking person's patience game.
- Spider Solitaire — Two decks, ten columns. Build same-suit runs to remove completed sequences. Three difficulty levels depending on how many suits you use.
- Pyramid — Pair cards that sum to 13. Quick games, satisfying when you clear the entire pyramid.
- TriPeaks — Three overlapping peaks. Remove cards one rank above or below. Chain long sequences for combos.
- Yukon — Klondike without a stock pile. Move face-up groups freely. More aggressive and strategic.
- Forty Thieves — Two decks, single-card moves, build by suit. One of the hardest mainstream patience games.
- Canfield — Named after casino owner Richard A. Canfield, who used it as a gambling game. Low win rate, high drama.
- Golf — Fast-paced removal game. The lower your remaining card count, the better your “score.”
- Baker's Game — FreeCell's predecessor and the game that inspired it. Same layout, suit-only building.
🎯How to Choose a Patience Game
With dozens of variants available, picking the right one depends on what you're looking for. Here are the key factors:
By Skill Level
- Beginner: Klondike, TriPeaks, Golf — simple rules, forgiving gameplay.
- Intermediate: FreeCell, Spider (1-suit), Yukon — more strategic depth, manageable complexity.
- Advanced: Baker's Game, Scorpion, Forty Thieves — tight margins, low win rates, deep planning.
- Expert: 1-Cell FreeCell, Calculation, Beleaguered Castle — serious puzzles for serious players.
By Time Commitment
- 2–3 minutes: Clock, Aces Up, Golf — quick hits.
- 5–10 minutes: Klondike, FreeCell, Pyramid — the sweet spot.
- 15–30 minutes: Spider (4-suit), Forty Thieves — longer sessions, bigger decks.
By Luck vs Strategy
- Pure luck: Clock Solitaire — zero decisions after the deal.
- Mostly luck: Canfield, Accordion — limited control over outcomes.
- Balanced: Klondike, Spider — skill matters but luck plays a role.
- Mostly skill: FreeCell, Baker's Game, Calculation — your decisions determine the outcome.
For a detailed breakdown of every game's difficulty and win rate, check our Solitaire Difficulty Ranking.
📊Patience Games by Difficulty
We've ranked every solitaire variant on this site by difficulty, factoring in win rate, decision complexity, and how much the deal influences the outcome.
Easiest patience games: Clock (luck-based), FreeCell (high win rate with skill), TriPeaks (forgiving rules).
Hardest patience games: Forty Thieves (~10% win rate), Canfield (~15%), Beleaguered Castle (~25%).
❓Frequently Asked Questions
Is patience the same as solitaire?
Yes — patience and solitaire refer to the same category of single-player card games. "Patience" is the traditional British and European term, while "solitaire" became the standard name in North America. The games themselves are identical regardless of which name you use. In some regions, "solitaire" also refers to the peg-jumping board game, which has nothing to do with cards.
Why is it called patience?
The name comes from the French word "la patience," reflecting the calm, methodical nature of single-player card games. When these games spread across Europe in the 18th and 19th centuries, most countries adopted some variation of the French name. Germany uses "Patience," Scandinavia uses "kabal" (from Kabbala, meaning secret knowledge), and Spain uses "solitario." The American term "solitaire" simply emphasizes that the game is played alone.
What is the easiest patience game for beginners?
Klondike is the most accessible patience game — it's the version most people picture when they hear "solitaire." The rules are straightforward, games take 5–10 minutes, and there's enough luck involved that beginners win occasionally even without advanced strategy. If you want something with more control and less randomness, FreeCell is excellent for beginners because all cards are visible from the start, so there are no hidden surprises.
Which patience game requires the most skill?
FreeCell is widely considered the most skill-dependent patience game, with expert players winning over 99% of deals. Because all 52 cards are face-up from the start, there's no hidden information — every win or loss comes down to your decisions. Baker's Game and Eight Off are similarly skill-heavy. On the other end, Clock Solitaire is pure luck with zero player decisions after the deal.
How many types of patience games are there?
There are hundreds of documented patience games, though most fall into a handful of families: tableau-building games (like Klondike and FreeCell), elimination games (like Pyramid), and sequencing games (like Calculation). Historians have cataloged over 500 distinct patience variants, though many are minor rule variations of more popular games. We have over 25 playable variants on this site alone.
Can you play patience with a real deck of cards?
Absolutely — patience games were designed for physical cards long before computers existed. All you need is a standard 52-card deck (some games like Spider use two decks). The main advantage of playing digitally is automatic rule enforcement, undo buttons, and not having to shuffle and re-deal after every game. But there's something satisfying about the tactile experience of laying out a real patience game on a table.
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