What Is Pyramid Solitaire?
Pyramid Solitaire is a card game where the objective is to demolish a pyramid of 28 cards by removing pairs that add up to 13. Unlike most solitaire games that require building ordered sequences, Pyramid is fundamentally about arithmetic: find two exposed cards whose values total 13, and they are both removed from the board.
The game uses a single standard 52-card deck. Twenty-eight cards are dealt face-up in a triangular pyramid of 7 rows, and the remaining 24 cards form a stock pile that you draw from when you run out of moves. The pyramid layout means most cards start trapped beneath other cards, and you must work from the base upward, uncovering higher rows as you clear the cards below.
Pyramid Solitaire has been popular since at least the early 1900s and is known by several other names, including Solitaire 13, Pile of 28, and Pyramid 13. It was included in early Windows Entertainment Packs and remains one of the most widely played solitaire variants today. The game is quick to play (a typical round takes 3 to 8 minutes) but surprisingly difficult to win — only about 1 in 30 random deals can be solved with a single pass through the stock.
Setup and Layout
Setting up a game of Pyramid Solitaire takes about 30 seconds with a physical deck. In digital versions the deal is instant, but understanding the layout helps you read the board better.
Building the Pyramid
Deal cards face-up in a triangular formation of 7 rows. Row 1 (the apex) has 1 card, row 2 has 2 cards, row 3 has 3, and so on. Row 7 (the base) has 7 cards. Each card in rows 2 through 7 is positioned so it partially overlaps two cards from the row above. This overlapping creates the core constraint of the game: a card in the pyramid cannot be removed until both cards covering it have been cleared.
In total, the pyramid uses exactly 28 cards (1 + 2 + 3 + 4 + 5 + 6 + 7 = 28). This is a triangular number, which is why the pyramid shape works so neatly with 7 rows.
The Stock and Waste Piles
The remaining 24 cards are placed face-down in a single stack called the stock pile. When you draw from the stock, the card goes face-up onto a waste pile next to the stock. The top card of the waste pile is always available for pairing. In standard Pyramid rules, you work through the stock once — when all 24 cards have been drawn and you run out of moves, the game is over.
Quick Layout Summary
- Pyramid: 28 cards in 7 rows, all face-up
- Stock pile: 24 cards, face-down
- Waste pile: starts empty, receives drawn stock cards
- Available cards: uncovered pyramid cards + top of waste pile
Card Values and Pairing Rules
Every card in Pyramid Solitaire has a fixed numerical value. Two cards are removed together when their values add up to exactly 13. The only exception is the King, which equals 13 on its own and is removed without a partner.
| Card | Value | Pairs With |
|---|---|---|
| Ace | 1 | Queen (12) |
| 2 | 2 | Jack (11) |
| 3 | 3 | 10 |
| 4 | 4 | 9 |
| 5 | 5 | 8 |
| 6 | 6 | 7 |
| 7 | 7 | 6 |
| 8 | 8 | 5 |
| 9 | 9 | 4 |
| 10 | 10 | 3 |
| Jack | 11 | 2 |
| Queen | 12 | Ace (1) |
| King | 13 | Removed alone |
There are only 6 unique pair combinations to remember, plus the King rule. Once you have these memorized, you can scan the board quickly without doing mental arithmetic each time.
Memory Trick
Think of the pairs as "bookends" around 13: the lowest card (Ace = 1) pairs with the second-highest (Queen = 12). The next lowest (2) pairs with the next-highest (Jack = 11). Continue inward: 3 with 10, 4 with 9, 5 with 8, 6 with 7. The King sits alone at 13. Once you see this mirror pattern, the pairs become second nature.
Step-by-Step Gameplay
Here is exactly how a game of Pyramid Solitaire unfolds, from the first move to the final card.
Step 1: Scan the Base Row
Start by examining the 7 cards in the bottom row of the pyramid. These are the only pyramid cards available at the start. Look for any pairs among them that total 13. If a King is in the base row, it can be removed immediately. Also check for pairs between base row cards and the waste pile (though the waste starts empty).
Step 2: Remove Available Pairs
Remove any valid pairs you find. Each time you remove two cards from the bottom row, you may uncover cards in row 6 above them. A row-6 card becomes available only when both of its covering cards (in row 7) have been removed. Continue scanning for new pairs as the board opens up.
Step 3: Draw from the Stock
When no more pairs are visible among exposed pyramid cards, draw the top card from the stock pile onto the waste pile. The drawn card is now available for pairing with any exposed pyramid card. If the drawn card does not create a useful pair, you can draw again — but remember, in standard rules you only get one pass through the 24-card stock.
Step 4: Work Upward Through the Pyramid
As you clear cards from the lower rows, higher rows become accessible. The game becomes progressively easier in some ways (fewer cards to track) but harder in others (you may need specific cards from the stock that have already been buried in the waste pile). Keep scanning for pyramid-to-pyramid pairs as well as pyramid-to-waste pairs.
Step 5: Win or Exhaust Your Options
The game ends in one of two ways. If you remove all 28 pyramid cards, you win — regardless of how many stock or waste cards remain. If you run out of moves (no available pairs and the stock is empty), the game is lost. With standard single-pass rules, losing is far more common than winning.
Key Rules and Edge Cases
Most of Pyramid Solitaire is straightforward, but a few rules catch new players off guard.
The Overlap Rule
A card in the pyramid is "covered" if either of the two cards below it (in the next row) is still present. Both covering cards must be removed before the covered card becomes available. This is the single most important rule in Pyramid Solitaire because it determines which cards you can actually use at any given moment.
Kings Are Self-Sufficient
Kings equal 13 by themselves and are removed without a partner. This makes Kings uniquely valuable — each one is a free removal that opens up the cards above it. When you have a choice between removing a King and removing another pair, think about which removal uncovers more useful cards.
Waste Pile Access
Only the top card of the waste pile is available. Once a card is buried under subsequent draws, it is gone for the rest of the game (in single-pass rules). This means drawing from the stock has a cost: the previous waste card becomes inaccessible. If the current waste card could pair with a pyramid card, you should almost always make that pair before drawing again.
No Suit Restrictions
Unlike FreeCell or Spider Solitaire, suits are completely irrelevant in Pyramid Solitaire. A 9 of Hearts pairs with a 4 of Clubs just as validly as a 4 of Hearts. The only thing that matters is that the two values sum to 13.
Common Variants
Some popular rule variations change the difficulty significantly:
- Relaxed Pyramid: allows 2 or 3 passes through the stock pile, significantly increasing the win rate to around 25-30%
- Par Pyramid: instead of clearing the entire pyramid, you try to remove as many cards as possible and compare your score to a "par" target for each deal
- Tut's Tomb: a harder variant using a larger layout with additional reserve cards alongside the pyramid
- Giza: all pyramid cards are dealt face-up with no hidden information, turning the game into a pure logic puzzle
Essential Strategies
Pyramid Solitaire rewards careful play more than most people expect. While luck plays a large role (many deals are simply unsolvable), smart decisions on winnable deals make the difference between a 2% and a 5% win rate — which is a massive improvement in a game this difficult.
Prioritize Pyramid-to-Pyramid Pairs
Whenever you can pair two pyramid cards together, you remove two cards from the layout in a single move and potentially uncover cards in higher rows. Pairing with the waste pile only removes one pyramid card per move. All else being equal, pyramid-to-pyramid pairs are more efficient.
Remove Kings Immediately
There is almost never a reason to leave an exposed King on the board. Kings are free removals — they require no partner and they open up the pyramid. Take them as soon as they are uncovered.
Focus on Uncovering the Apex
The card at the top of the pyramid (row 1) is the last card you need to remove. To reach it, you must clear all 6 rows below. Prioritize removing cards that block the path to the apex. If two different pairs are available, choose the one that uncovers a card closer to the top of the pyramid.
Conserve the Stock Pile
Every card you draw from the stock buries the previous waste card. Draw only when you have exhausted all pyramid-to-pyramid pairs and there are no useful waste-to-pyramid pairs. Each unnecessary draw wastes a card that might have been useful later.
Think About What You Cannot See
In standard Pyramid, all pyramid cards are face-up, so you can see the entire layout from the start. Use this information. If you can see that both 9s needed to pair with a 4 are buried deep in the pyramid, you know that 4 will need to be paired with a 9 from the stock — plan accordingly. Count the cards you need and assess whether the stock is likely to contain them.
For a deeper dive into strategy, including card counting techniques and advanced decision frameworks, see our Pyramid Solitaire Strategy Guide.
How Pyramid Compares to Other Solitaire Games
If you are coming to Pyramid from other solitaire variants, here is how it differs in feel and strategy.
| Feature | Pyramid | FreeCell | Klondike |
|---|---|---|---|
| Core mechanic | Pair cards totaling 13 | Build foundation sequences | Build foundation sequences |
| Deck | 1 deck (52 cards) | 1 deck (52 cards) | 1 deck (52 cards) |
| Hidden cards | None (all face-up) | None (all face-up) | Yes (face-down tableau) |
| Suits matter | No | Yes | Yes |
| Win rate (perfect play) | ~3% (single pass) | ~99.999% | ~80% |
| Avg. game time | 3-8 minutes | 5-15 minutes | 5-15 minutes |
| Skill vs luck | High luck | High skill | Moderate both |
Pyramid's low win rate can be frustrating if you are used to FreeCell's near-perfect solvability. The trade-off is that Pyramid games are short and quick to set up, so you can play many rounds in the time it takes to finish one FreeCell game. Think of it more like a slot machine than a chess puzzle — your skill improves the odds, but the deal has the final say.
Frequently Asked Questions
How many cards are in the pyramid layout?
The pyramid uses 28 cards arranged in 7 rows. Row 1 has 1 card, row 2 has 2 cards, row 3 has 3, and so on down to row 7 which has 7 cards. Only cards in the bottom row (and any card that has had both cards below it removed) are available for play. The remaining 24 cards form the stock pile.
What card pairs add up to 13 in Pyramid Solitaire?
The valid pairs are: King (13, removed alone), Queen + Ace (12 + 1), Jack + 2 (11 + 2), 10 + 3, 9 + 4, 8 + 5, and 7 + 6. These are the only combinations that total 13. Memorizing these six pairs plus the King rule is all you need to play.
Can you pair a card from the pyramid with a card from the waste pile?
Yes. You can pair any exposed pyramid card with the top card of the waste pile, or pair the top waste card with a card drawn from the stock. You can also pair two exposed pyramid cards together. The key rule is that both cards must be fully uncovered and available for play.
How many times can you go through the stock pile in Pyramid Solitaire?
In the most common version, you can cycle through the stock pile only once. Some variants allow two or three passes through the stock, and a few relaxed versions allow unlimited passes. The single-pass rule makes the game significantly harder and forces you to think carefully about when to draw from the stock.
What percentage of Pyramid Solitaire games are winnable?
With a single pass through the stock, only about 1 in 30 random Pyramid Solitaire deals (roughly 3%) are winnable even with perfect play. This makes Pyramid one of the harder solitaire variants. With three passes through the stock, the win rate improves to roughly 25-30%. The low base solvability means you should not feel discouraged by frequent losses.
Is Pyramid Solitaire the same as Tri Peaks?
No. While both games involve clearing a tableau of cards, they use different mechanics. Pyramid Solitaire removes pairs that total 13, while Tri Peaks (also called TriPeaks or Triple Peaks) removes cards that are one rank higher or lower than the current foundation card. Tri Peaks also uses a three-peak layout rather than a single pyramid.
What happens when you clear the entire pyramid?
Clearing all 28 cards from the pyramid means you win the game. You do not need to use every card in the stock pile — the game ends as soon as the last pyramid card is removed. Any remaining stock or waste pile cards are irrelevant to the outcome.
Can you remove a King that is buried under other cards?
No. Like all other cards in the pyramid, a King must be fully exposed (both cards that overlap it must already be removed) before it can be taken off the board. A King is removed by itself since it already equals 13, but it still has to be uncovered first.
Ready to Put Your Skills to the Test?
Master Pyramid Solitaire strategy with our in-depth guide, or jump into a game of FreeCell — a solitaire variant where nearly every deal is winnable.
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