Types of Solitaire Card Games

From the classic Klondike everyone knows to obscure variants you've never tried — 20 solitaire games ranked by difficulty, luck factor, and strategic depth.

The World of Solitaire

What Is Solitaire?

Solitaire isn't a single game — it's a family of hundreds of card games designed for one player. The term comes from the French word for "alone," and solitaire games have been documented since at least the late 18th century. They were originally played with physical cards as a form of meditative entertainment, and became a global phenomenon when Microsoft began bundling them with Windows in the 1990s.

The 20 variants on this page represent the most popular and historically significant solitaire games. They range from pure-luck games where you make no decisions (like Clock Solitaire) to deep strategic puzzles where nearly every game is winnable if you play perfectly (like FreeCell).

We've organized them into four categories based on their core mechanic: tableau-building games (arrange cards in columns), pairing games (match and remove cards), arithmetic games (use counting to build foundations), and special layout games (unique formats that defy easy classification).

12 variants

Tableau-Building Games

The largest family of solitaire games. Build ordered sequences in columns, then move cards to foundations. This category includes the most popular and strategically rich variants.

FreeCellOur Game

1 Deck|Luck: None|

The gold standard for strategic solitaire. All 52 cards are dealt face-up, so there's no hidden information — just pure skill. Four open 'free cells' serve as temporary storage while you build foundations from Ace to King by suit.

How it works: Eight columns of face-up cards. Build down by alternating colors in the tableau. Move cards to four foundation piles (Ace through King by suit). Use four free cells for temporary storage. Nearly every deal (99.999%) is solvable.

Klondike

1 Deck|Luck: High|

The game most people mean when they say 'solitaire.' Klondike is the classic — the one that shipped with every version of Windows and taught a generation how to use a mouse. Seven tableau columns with face-down cards create the element of surprise.

How it works: Seven columns with increasing numbers of face-down cards (1 to 7). Turn over cards from a stock pile. Build down by alternating colors in the tableau. Move Aces to foundations and build up by suit. Win rate with optimal play: around 30-40%.

Spider Solitaire

2 Decks|Luck: Medium|

Uses two full decks (104 cards) spread across ten columns. The goal is to build complete King-to-Ace sequences of the same suit, which are then removed from the board. Comes in 1-suit, 2-suit, and 4-suit variants of increasing difficulty.

How it works: Ten tableau columns. Deal additional rows from a stock pile when stuck. Build down regardless of suit (but only same-suit sequences can be moved as a group). Complete King-through-Ace same-suit runs are removed. Clear all cards to win.

Baker's Dozen

1 Deck|Luck: Low|

Thirteen columns of four cards each — all face-up. Kings are moved to the bottom of their columns at the start. No free cells, no stock pile, no empty column moves. A clean, challenging game that rewards careful planning.

How it works: Thirteen columns of 4 face-up cards. Kings are automatically moved to the bottom of their respective columns. Build down regardless of suit. Only the top card of each column can be moved. Build foundations Ace through King by suit.

Canfield

1 Deck|Luck: High|

Named after a 19th-century casino owner, Canfield deals 13 cards into a reserve pile and one card to start the foundations. Originally played as a gambling game where you'd 'buy' a deck and get paid per card moved to the foundations.

How it works: 13-card reserve pile, 4 tableau columns of 1 card each. The first foundation card determines the starting rank for all foundations. Build down by alternating colors in the tableau. Cycle through the stock pile in groups of three.

Yukon

1 Deck|Luck: Medium|

Similar to Klondike but without a stock pile — all cards are dealt to the tableau. The key difference: you can move groups of cards even if they aren't in sequence, as long as the card being placed follows alternating-color descending rules.

How it works: Seven tableau columns (same layout as Klondike). All remaining cards dealt face-up onto columns 2-7. Move any face-up card (and all cards on top of it) to a valid position. Build down by alternating colors. Build foundations Ace to King by suit.

Russian Solitaire

1 Deck|Luck: Medium|

A brutally difficult variant of Yukon. Same layout, but you must build down by the same suit instead of alternating colors. This single rule change drops the win rate dramatically and demands very precise planning.

How it works: Same layout as Yukon — all cards dealt to 7 columns. Move groups of face-up cards freely, but building must be down by same suit (not alternating colors). Build foundations Ace to King by suit. Win rate under 5% for most players.

Forty Thieves

2 Decks|Luck: Medium|

Also called 'Napoleon at St. Helena.' Uses two decks dealt into ten columns of four cards each. Building is by same suit (not alternating colors), and only single cards can be moved. Extremely challenging with win rates around 10%.

How it works: Two decks, ten columns of 4 face-up cards. Build down by same suit in the tableau. Only single top cards can be moved. Eight foundation piles (Ace to King by suit). Draw from stock one card at a time. A true test of patience.

Scorpion

1 Deck|Luck: Medium|

Seven columns with some face-down cards. Like Spider, the goal is to build King-to-Ace same-suit sequences. Any face-up card can be moved (with all cards on top of it), making it more flexible than Spider but still demanding.

How it works: Seven columns: three with face-down cards. Three reserve cards dealt later. Move any face-up card and its pile to a valid same-suit descending position. Complete King-to-Ace same-suit sequences to remove them. Clear all cards to win.

La Belle Lucie

1 Deck|Luck: Medium|

Also known as 'Clover Leaf.' Eighteen fans of three cards each, with two redeals allowed. Only the top card of each fan can be moved. The redeals (gathering and reshuffling remaining cards) give you a second and third chance.

How it works: 52 cards dealt into 17 fans of 3 and 1 fan of 1. Only the top card of each fan is playable. Build down by same suit in the tableau. Build foundations Ace to King by suit. Two redeals allowed — all tableau cards gathered, shuffled, and re-dealt.

Seahaven Towers

1 Deck|Luck: None|

A close relative of FreeCell with an important twist: building in the tableau is by same suit (not alternating colors), and only Kings can fill empty columns. Like FreeCell, all cards are dealt face-up for complete information.

How it works: Ten columns of 5 face-up cards (2 cards left over go to free cells). Four free cells for temporary storage. Build down by same suit. Only Kings can fill empty columns. Build foundations Ace to King by suit. Complete-information game like FreeCell.

Streets and Alleys

1 Deck|Luck: Low|

Sometimes called 'FreeCell without the free cells.' All 52 cards dealt face-up into eight rows flanking four foundation piles. Plays similarly to FreeCell but without any temporary storage, making it significantly harder.

How it works: 52 cards dealt face-up in 8 rows (4 rows of 7, 4 rows of 6) flanking 4 empty foundation piles. Build down regardless of suit in the tableau. Only the end card of each row is playable. Build foundations Ace to King by suit. No free cells or stock.
4 variants

Pairing & Matching Games

Remove cards by pairing them — either by rank, by cards that sum to a target number, or by adjacent ranks. Generally simpler rules but often very luck-dependent.

Pyramid

1 Deck|Luck: High|

Cards are arranged in a pyramid shape of 28 cards. Pair exposed cards that add up to 13 (e.g., Queen + Ace, 10 + 3) to remove them. Kings are removed alone since they already equal 13. Simple rules, but low win rates.

How it works: 28 cards arranged in 7 rows forming a pyramid. Cards are 'exposed' when no cards overlap them. Pair two exposed cards that sum to 13 to remove them. Draw from a stock pile for additional pairing options. Win by clearing the entire pyramid.

TriPeaks

1 Deck|Luck: High|

Three overlapping peaks of cards form the tableau. Remove cards that are one rank higher or lower than the current waste pile card. Fast-paced and satisfying, with an emphasis on building long chains of consecutive removals.

How it works: Three pyramid-shaped peaks (18 face-up, 10 face-down cards). Remaining cards form a stock pile. Remove exposed cards that are one rank above or below the top waste card. Build chains for bonus points. Clear all three peaks to win.

Golf Solitaire

1 Deck|Luck: High|

Seven columns of five overlapping cards. Remove cards that are one rank higher or lower than the waste pile card (wrapping allowed in some versions). Called 'golf' because the goal is to achieve the lowest score — fewest cards remaining.

How it works: 35 cards in 7 columns of 5. Remaining 17 cards form the stock. Move exposed cards that are ±1 rank from the waste pile top. No suit matching required. Score equals cards left when no more moves remain. Par varies by version.

Wish Solitaire

1 Deck|Luck: High|

A very simple game often played while making a wish. Thirty-two cards are dealt into eight piles of four. Remove pairs of same-rank cards from the tops of piles. If all pairs are removed, your wish comes true. Pure luck.

How it works: 32 cards dealt into 8 face-down piles of 4. Flip the top card of each pile. Remove any two face-up cards of the same rank. Continue flipping and pairing. Win by removing all cards — tradition says your wish is granted.
1 variants

Calculation & Arithmetic Games

Build foundations using mathematical intervals or addition. These games emphasize counting and pattern recognition over traditional card-building skills.

Calculation

1 Deck|Luck: Low|

One of the most skill-intensive solitaire games. Four foundation piles build up by different intervals (1s, 2s, 3s, 4s), wrapping around. Deciding which of four waste piles to place each card on is the core puzzle.

How it works: Start with A, 2, 3, 4 as foundation bases. Build up by intervals: first pile by 1s (A,2,3...), second by 2s (2,4,6...), third by 3s (3,6,9...), fourth by 4s (4,8,Q...) — all wrapping at King. Four waste piles for temporary storage. Win rate ~30% with skilled play.
3 variants

Special Layout Games

Unique layouts and unconventional rules that don't fit neatly into other categories. From clock-shaped arrangements to single-row compression games.

Clock Solitaire

1 Deck|Luck: High|

Cards are dealt into 13 piles arranged like a clock face (12 piles around the edge, 1 in the center). Flip cards and place them at the clock position matching their rank. Pure luck — no decisions to make, but oddly satisfying.

How it works: 52 cards in 13 face-down piles of 4 (12 around a clock, 1 center). Flip center pile's top card and place it face-up under the corresponding clock position (Ace=1 o'clock, etc., King=center). Flip the top card from that pile. Win if all piles are face-up before the 4th King.

Accordion

1 Deck|Luck: High|

All 52 cards dealt in a single row. Stack cards left onto matching cards (same suit or rank) that are 1 or 3 positions to their left. The row 'compresses' like an accordion as you stack. Simple rules, very luck-dependent.

How it works: 52 cards in a single row. A card can be moved onto the card 1 position or 3 positions to its left if they share the same suit or rank. The row compresses after each move. Win by reducing all 52 cards to a single pile.

Grandfather's Clock

1 Deck|Luck: Medium|

Twelve foundation piles arranged in a clock pattern, each starting from a different rank. The remaining cards are dealt into eight tableau columns. A visually striking game that plays similarly to FreeCell but without the free cells.

How it works: 12 foundation piles arranged as a clock. Each starts from a specific rank and builds up by suit until reaching the 'hour' value (e.g., the 3 o'clock pile builds up to 3). Eight tableau columns. Build down regardless of suit.
Side by Side

Quick Comparison Chart

GameDecksDifficultyLuckCategory
FreeCell1
Nonetableau
Klondike1
Hightableau
Spider Solitaire2
Mediumtableau
Pyramid1
Highpairing
TriPeaks1
Highpairing
Baker's Dozen1
Lowtableau
Canfield1
Hightableau
Golf Solitaire1
Highpairing
Yukon1
Mediumtableau
Russian Solitaire1
Mediumtableau
Forty Thieves2
Mediumtableau
Scorpion1
Mediumtableau
Clock Solitaire1
Highspecial
Accordion1
Highspecial
Calculation1
Lowadding
Grandfather's Clock1
Mediumspecial
La Belle Lucie1
Mediumtableau
Wish Solitaire1
Highpairing
Seahaven Towers1
Nonetableau
Streets and Alleys1
Lowtableau
Common Questions

Solitaire Types FAQ

What is the most popular type of solitaire?

Klondike is by far the most popular solitaire variant — it's the game most people mean when they simply say 'solitaire.' FreeCell and Spider are the second and third most popular, respectively. Klondike's popularity stems from being the default solitaire game on Windows for decades.

Which solitaire game requires the most skill?

FreeCell and Seahaven Towers are considered the most skill-dependent solitaire games because all cards are dealt face-up (complete information). FreeCell has essentially zero luck factor. Calculation is also highly skill-dependent. Games like Klondike and Clock Solitaire have much higher luck components.

What solitaire game has the highest win rate?

FreeCell has the highest achievable win rate among popular solitaire games — expert players can win over 99% of deals. By contrast, Klondike's maximum win rate with optimal play is only around 30-40%, and many simpler games like Clock Solitaire have even lower theoretical win rates despite their easy rules.

How many types of solitaire are there?

There are hundreds of documented solitaire variants, with some estimates putting the total over 500. This page covers 20 of the most well-known and widely played versions. New variants continue to be invented, and many classic games have their own sub-variants with slightly modified rules.

Ready to Play the Best Solitaire?

FreeCell is the most skill-intensive solitaire game ever made. No luck, no hidden cards — just your strategy against the cards.