♠The Invention of FreeCell
In 1978, Paul Alfille was a medical student at the University of Illinois at Urbana-Champaign. Like many students of the era, he spent time on the PLATO system — a groundbreaking educational computer network that also happened to host some of the world's earliest computer games. Alfille was a card game enthusiast looking for a solitaire variant that relied on strategy rather than luck.
Most solitaire games deal some cards face-down, meaning your fate partially depends on what you can't see. Alfille wanted to eliminate that hidden information entirely. His solution was elegant: deal all 52 cards face-up across eight columns, and provide four temporary storage spaces — the free cells — where any single card could be parked while you rearranged the tableau.
The result was a game where every deal (or nearly every deal) has a solution, and finding that solution requires genuine strategic thinking. No blaming bad luck. No praying for a helpful card to turn over. Just you, 52 visible cards, and your ability to plan ahead.
Alfille programmed FreeCell in the TUTOR language, which was PLATO's native programming environment. The game spread across PLATO's network of terminals at universities and military installations, earning a small but passionate following. For the next decade, FreeCell remained a niche game known primarily to people who had access to PLATO terminals.
What Made FreeCell Revolutionary
- ♠Complete information — all 52 cards visible from the start, eliminating luck
- ♥Free cells — temporary storage that gives skilled players the flexibility to solve complex layouts
- ♦Near-universal solvability — roughly 99.999% of deals can be won with perfect play
- ♣Skill-based outcomes — your win rate is a direct measure of your strategic ability
♥FreeCell Through the Decades
Paul Alfille Creates FreeCell
Medical student Paul Alfille programs the first FreeCell game on the PLATO educational computer system at the University of Illinois. Written in the TUTOR programming language, it introduces the concept of four open temporary storage cells — the free cells. Unlike earlier solitaire games, all cards are dealt face-up, making it a game of pure skill.
Spreading Through University Networks
FreeCell spreads across the PLATO network, gaining a small but dedicated following among university students and staff. Several programmers create their own implementations for various platforms. The game remains relatively obscure outside academic computing circles.
Jim Horne's Microsoft Implementation
Microsoft programmer Jim Horne discovers FreeCell and writes a version for Windows. He creates the system of 32,000 numbered deals that allows players to share and compare specific games. This seemingly small decision — giving every deal a number — becomes one of FreeCell's defining features.
Windows Entertainment Pack & Win32s
Microsoft includes FreeCell in the Windows Entertainment Pack and the Win32s subsystem for Windows 3.1. It's one of several games bundled to demonstrate the capabilities of the Windows platform. Early adopters begin cataloging which deals they can and can't solve.
Windows 95 Makes FreeCell Universal
Microsoft bundles FreeCell with Windows 95, instantly placing it on millions of desktops worldwide. For many people, this is their first encounter with the game. Office workers discover it during lunch breaks, and it quickly becomes one of the most-played computer games in history — not through marketing, but because it was already installed on every PC.
The Internet FreeCell Project
Dave Ring organizes the Internet FreeCell Project, a collaborative effort to solve all 32,000 Microsoft FreeCell deals. Volunteers around the world claim and attempt individual game numbers. By 2000, every deal has been solved except one: game #11982. The project proves that 31,999 of the 32,000 original deals are solvable.
Game #11982 Confirmed Impossible
Computer scientists use exhaustive search algorithms to prove that deal #11982 has no solution. It becomes the most famous unsolvable solitaire deal in history. Every possible sequence of moves leads to a dead end. The discovery cements FreeCell's reputation as a game where losing is almost always the player's fault — with exactly one exception.
Solver Algorithms and New Research
Researchers develop increasingly sophisticated FreeCell solvers. These programs can solve most deals in under a second and prove solvability for millions of randomly generated deals. Studies confirm that approximately 99.999% of all possible FreeCell deals are winnable. Eight previously 'unsolvable' deals (#146, #455, #495, #512, #530, #1941, #6182, #8591) are finally cracked by advanced solvers.
Windows 8 Removes Standalone FreeCell
Microsoft drops the standalone FreeCell game with Windows 8, replacing it with the Microsoft Solitaire Collection. The change upsets loyal players who had decades of statistics saved in the classic version. The Solitaire Collection bundles FreeCell with Klondike, Spider, Pyramid, and TriPeaks but adds advertisements and a premium subscription model.
FreeCell Goes Online and Mobile
FreeCell flourishes on the web and mobile platforms. Browser-based versions remove the need for downloads, while mobile apps bring the game to phones and tablets. The core game remains unchanged from Alfille's 1978 original — a testament to the elegance of its design. Today, millions of games are played daily across platforms worldwide.
♦Game #11982: FreeCell's Only Unsolvable Deal
Among the original 32,000 numbered deals in Microsoft FreeCell, game #11982 holds a unique distinction: it is the only deal that has been mathematically proven to have no solution. Every other deal — all 31,999 of them — can be solved with the right sequence of moves.
The story of how we know this is itself remarkable. In the mid-1990s, a volunteer effort called the Internet FreeCell Project set out to solve every single one of those 32,000 deals. Organized by Dave Ring, the project coordinated thousands of players worldwide. Volunteers would claim game numbers, attempt to solve them, and report back. By the late 1990s, every deal had been solved except #11982 — and a handful of others that would eventually fall to more advanced solving techniques.
Computer scientists later confirmed what human players suspected: deal #11982 is genuinely impossible. Exhaustive search algorithms explored every possible sequence of legal moves and found that every path leads to a dead end. No matter how brilliant your strategy, this particular arrangement of cards simply cannot be untangled.
The Numbers Behind the Legend
Interestingly, eight other deals were long thought to be unsolvable: #146, #455, #495, #512, #530, #1941, #6182, and #8591. As solver algorithms improved over the years, solutions were found for all eight. Some required over 100 moves and extremely precise play, but they were all technically winnable — making #11982 the sole holdout.
Want to try your hand at the impossible? You can play Game #11982 here and see for yourself why it defeated every human and computer solver. Or try some of the notoriously difficult (but solvable) deals like #169 or #178.
♣FreeCell Fun Facts
FreeCell was a medical school distraction
Paul Alfille created FreeCell while he was supposed to be studying medicine at the University of Illinois. He later became a surgeon — proving that a little procrastination doesn't always hurt your career.
The 32,000-deal system was arbitrary
Jim Horne chose 32,000 deals for Microsoft FreeCell because it was a convenient number for the random number generator he used. There was no mathematical reason — it just worked well with 16-bit integers.
Only 1 in 32,000 is impossible
Deal #11982 is the only unsolvable game among the original 32,000 Microsoft FreeCell deals. That's a 99.997% solvability rate. When you lose, it's almost certainly your strategy, not the cards.
FreeCell taught people to use a mouse
In the 1990s, Microsoft deliberately included card games with Windows to help users practice drag-and-drop mouse skills. FreeCell, Solitaire, and Minesweeper were stealth training tools.
The Internet FreeCell Project was early crowdsourcing
Before Wikipedia, before crowdfunding, the Internet FreeCell Project (started in 1994) coordinated thousands of volunteers worldwide to solve all 32,000 deals — one of the earliest examples of internet-powered collaborative problem-solving.
FreeCell has zero luck
Unlike Klondike solitaire where roughly 20% of games are unwinnable due to hidden card positions, FreeCell deals all 52 cards face-up. Every piece of information is visible from the start. Winning or losing comes down entirely to skill and planning.
Eight 'impossible' deals were actually possible
For years, deals #146, #455, #495, #512, #530, #1941, #6182, and #8591 were believed to be unsolvable alongside #11982. Advanced computer solvers eventually cracked all eight, leaving #11982 as the sole holdout.
The name 'free cell' is literal
Paul Alfille named the game after its defining mechanic: four cells that are 'free' to hold any single card temporarily. Before FreeCell, no solitaire game used this exact storage concept.
♠FreeCell's Cultural Impact
FreeCell's impact extends far beyond the game itself. As one of the three card games bundled with Windows (alongside Klondike Solitaire and Minesweeper), it became a shared cultural experience for an entire generation of computer users. In the 1990s and 2000s, FreeCell was often the first game people played on a new computer.
In the workplace, FreeCell became synonymous with office downtime. IT departments joked about removing it from company machines, and more than a few managers walked past employee screens showing suspiciously quick Alt-Tab reflexes. A 2003 survey estimated that American workers collectively spent billions of hours per year playing Windows card games.
FreeCell also served an unexpected educational role. Microsoft originally included card games with Windows to help users learn mouse skills — particularly drag-and-drop operations. For many people in the early 1990s, moving cards around in FreeCell was their first experience using a mouse to interact with objects on a screen.
The Internet FreeCell Project (1994–2000) was a pioneering example of crowdsourced problem-solving. Years before Wikipedia or citizen science platforms, thousands of volunteers coordinated online to systematically solve all 32,000 Microsoft FreeCell deals. The project demonstrated that large-scale collaborative efforts could accomplish what no individual could do alone.
Today, FreeCell remains one of the most popular solitaire card games in the world. Its appeal hasn't faded because its core design is genuinely excellent: perfect information, deep strategy, and the satisfying knowledge that nearly every deal is solvable if you play well enough. Whether you first discovered it on a PLATO terminal, a Windows 95 desktop, or a modern browser, the game is the same — and that timelessness is its greatest achievement.
♥FreeCell History FAQ
Who invented FreeCell?
Paul Alfille, a medical student at the University of Illinois, created FreeCell in 1978. He programmed the first version on the PLATO educational computer system using the TUTOR programming language. Alfille's key innovation was replacing the stock pile found in most solitaire games with four open 'free cells' that serve as temporary storage.
When was FreeCell added to Windows?
FreeCell was first included with Microsoft Windows in 1995 as part of the Win32s package and Windows 3.1 Entertainment Pack. It became a standard inclusion starting with Windows 95 and shipped with every version of Windows through Windows 7. Jim Horne programmed the Microsoft version.
What is the unsolvable FreeCell game?
Game #11982 in the original Microsoft FreeCell (which has 32,000 numbered deals) is the only deal proven to be unsolvable. Despite millions of attempts by both human players and computer solvers, no solution has ever been found. It was confirmed impossible through exhaustive computer analysis.
Are all FreeCell games winnable?
Nearly all of them. Of the original 32,000 Microsoft deals, only game #11982 is confirmed unsolvable. Eight other deals (#146, #455, #495, #512, #530, #1941, #6182, #8591) were long considered unsolvable but were eventually solved. Research suggests approximately 99.999% of randomly dealt FreeCell games have at least one solution.
Why is FreeCell different from other solitaire games?
FreeCell is unique because all 52 cards are dealt face-up from the start — there is no hidden information. This makes it a game of pure strategy rather than luck. The four free cells provide temporary storage that gives skilled players enough flexibility to solve nearly every deal. Most other solitaire variants involve hidden cards and a significant luck component.
Is FreeCell still available on Windows?
The classic standalone FreeCell was removed starting with Windows 8 in 2012. Microsoft replaced it with the Microsoft Solitaire Collection app, which bundles FreeCell along with Klondike, Spider, Pyramid, and TriPeaks. The app is free but includes advertisements unless you subscribe to a premium plan. Many players prefer web-based versions like PlayFreeCellOnline.com for an ad-light experience.
Write Your Own FreeCell History
Join millions of players who have enjoyed FreeCell since 1978. Start a game now and see how your strategy measures up.